Destruction and work with particles for cinematic in DLC The Order of Giants for Indiana Jones and The Great Circle game. Simulation of RBD destruction was done in Houdini, particles - with in-engine tools and scripted in cutscene editor.
Also worked on this scene:
Art Director Axel Torvenius and Cutscene Director Markus Söderqvist
VFX feedback and guidance Eduardo Gallo
Cinematic Animator Alan Shamsudin
Technical Animator Nick van Deursen
Lighting Artists Damian Stepniewski and Pär Tingström
Audio Designer Hampus Kung
Environment Artist Antonio Figueiredo and Josephine Eriksson
particles and RBD sim destruction throughout the cutscene
breaking parts done in Houdini - breakdown
particle coverage on broken bridge in movement
Indy lands in water - particle splash